Week of Oct 14: storyboards, two launches, real stats
Four days, about 80 merged changes. No single story this time, so here's the short version.
Tsuyu got storyboards. A video now starts as a board of frames. Tap a frame to plan the scene, have Tsuyu sketch its reference image for one credit, and split a scene into individual shots. The finished video plays the scenes straight through, with no chapter cards. Around that I spent most of the week on honesty and first impressions: the home page opens on real clips, an income claim I couldn't back up is gone, the trial terms are stated plainly, and a failed trial render now refunds itself.
Two new products went live. LaunchCopilot is a pre-launch kit for indie founders. ProofPilot turns customer praise into testimonial walls and shareable image cards. Each one got two rounds of live QA and hardening before I'd call it launched. I know the rule I set myself is at most two products in an active push, and these two are not in it. They're live, and they wait their turn.
Deadlock Meta leaned into the statistics. Hero tiers are now based on significance tests rather than raw win rates, and there are pages for lane partners, item timing and which heroes over- or underperform. There's also a daily verdict card, a higher-or-lower game and a public JSON feed.
One ops change worth noting: I switched off the local AI model on my server. It was taking most of the CPU and slowing video rendering down for everything else. The services that used it now run on a cloud model, which costs money. Measuring and capping that is the next job, and probably the next blog post.
Full product-by-product detail is on the roadmap.